Fallout shelter Wiki
For Beginners
Your First Vault
Pets
Raiders
Guides
Mr Handy
Mysterious Stranger
Random Encounters
Rooms
Armory
Athletics Room
Barbershop
Classroom
Diner
Elevator
Fitness Room
Game Room
Garden
Living Quarters
Lounge
Medbay
Nuclear Reactor
Nuka-Cola Bottler
Outfit Workshop
Overseers Office
Power Generator
Radio Studio
Science Lab
Storage Room
Theme Workshop
Vault Door
Water Purification
Water Treatment
Weapon Workshop
Weight Room
Pets
Common Pets
Rare Pets
Legendary Pets
Outfits
Common Outfits
Rare Outfits
Legendary Outfits
Weapons
Common Weapons
Rare Weapons
Legendary Weapons
Historical Data
News From The Vault
Journey to the Center of Vaultopolis
Day Two
Day two has me at 27 dwellers, at least one person per room with a weapon. I have a few people in the Strength training room for better power management. I'm just waiting on the children to mature.
End of Day Two
It's been a long day two and I am at 29 dwellers, and about an hour to go until the Radio Station attracts another Dweller. I have some dwellers with at least 3 or 4 Strength for the Power Plant and I'm maxing our training for a few dwellers for the Diner. Once I get my 30 Dwellers I can get a classroom and finally start training some other dwellers for the Medbay and Science Lab.
The main reason for all the training is because if they are not happy and in the correct room then they don't level up. I have a few Dwellers that are around level 4 and one of them is still level 1. So I need to get them with an appropriate Special stat and room to increase their level.