Fallout shelter Wiki
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Mysterious Stranger
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Lounge
Medbay
Nuclear Reactor
Nuka-Cola Bottler
Outfit Workshop
Overseers Office
Power Generator
Radio Studio
Science Lab
Storage Room
Theme Workshop
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Water Purification
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Weight Room
Pets
Common Pets
Rare Pets
Legendary Pets
Outfits
Common Outfits
Rare Outfits
Legendary Outfits
Weapons
Common Weapons
Rare Weapons
Legendary Weapons
Historical Data
News From The Vault
Journey to the Center of Vaultopolis
Radio Studio
Triple Wide Room
Tier | Name | Cost | Upgrade Cost | Destruction Value |
---|---|---|---|---|
1 | Radio Studio | 3000 | xxx | |
2 | Radio Station | 9000 | 900 | |
3 | Broadcast Center | 1800 |
Double Wide Room
Tier | Name | Cost | Upgrade Cost | Destruction Value |
---|---|---|---|---|
1 | Radio Studio | 2250 | xxx | |
2 | Radio Station | 6750 | xxx | |
3 | Broadcast Center | xxx |
Single Wide Room
Tier | Name | Cost | Upgrade Cost | Destruction Value |
---|---|---|---|---|
1 | Radio Studio | 600 | 1500 | 120 |
2 | Radio Station | 4500 | 300 | |
3 | Broadcast Center | xxx |
Broadcast Times
These are aproximations of how long it takes to attract a dweller. These numbers reflect a full room. For example a Single Wide room would have two people in it.
Single Wide
Charisma | Teir 1 | Teir 2 | Teir 3 |
2 | 2h 47m | ||
12 | 1h 47m | ||
xx | |||
xx |
Double Wide
Charisma | Teir 1 | Teir 2 | Teir 3 |
xx | |||
xx | |||
xx |
Triple Wide
Charisma | Teir 1 | Teir 2 | Teir 3 |
xx | |||
xx | |||
xx |
For me with two characters with about 4 and 5 C, it takes about 2h 5m to attract a wasteland Dweller in a Teir Two Single Wide Room.
By adding an outfit with +4 C I was able to reduce the time for a dweller to appear from 42 to 35 minutes.
Plus 150 more caps per room purchaced